To develop the core mechanics for Ars Vapor and creating steampunk effects in a world that was once home to Hermetic magic, I'm imagining a number of techniques and forms for technology. Plausibly the techniques are the same as for Ars Magica i.e. Creo, Muto, Rego, Intelligo and Perdo and I could imagine a range of forms including;
- Steam / Vapor
- Light
- Electrocity
- Magnetism
- Radiation - potentially later in the pseudo history
- Clockwork
- Physical materials e.g. wood, metal, glass - perhaps this is a parellel mechanism?
- and more
- Arcanum on wikipedia
- Arcanum wiki
- Sierra (the publishers) Arcanum pages
- Terra Arcanum fansite
- Arcanum club (Russian)
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